One Trillion Parameters and No Plans | AI and Games Conference 2025
In today’s world of LLMs, is there still a need for planners? I argue yes, maybe more now than ever. This talk will first reflect on the use of GOAP and HTN planners in games over the past 20 years. Next we explore how LLMs appear to be able to plan... yet actually are fundamentally unable to plan with the attention to detail that AI characters in games require. Finally, we discuss where LLMs can add real value for authoring symbolic planning domains, and where there could be opportunities for hybrid solutions combining symbolic planning logic with generative plans in the future.
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