Bitpart.AI V0.3 Beta integrates:
New archetypes (including Townsperson, Bar Patron).
Player dialogue with NPCs.
Deep integration with Unreal's Smart Objects, for props, furniture, idle spots, and workstations.
Metahumans & lip syncing.
Coppola authoring tools, with optional AI assistance from Claude.
Bitpart University tutorials.
Get Bitpart from Fab. Do the tutorials. Make great games.
https://www.bitpart.ai/sign-up
This is our biggest release to date. Bitpart.AI V0.3 Beta tightly integrates many things we've been working on. Some of the most notable highlights of V0.3 include:
New archetypes (including Townsperson, Bar Patron).
Player dialogue with NPCs.
Deep integration with Unreal's Smart Objects, for props, furniture, idle spots, and workstations.
Metahumans & lip syncing.
Coppola authoring tools, with optional AI assistance from Claude.
Bitpart University tutorials.
The public release of Coppola is a big one, as this allows anyone to customize the physical behavior and dialogue Bitpart Archetypes, or create entirely new Archetypes.
If you are working on a game in Unreal, and it has characters in it, you should take a look at Bitpart. It will save you a whole lot of time!
Get Bitpart from Fab. Do the tutorials. Make great games. Start here: https://www.bitpart.ai/sign-up
Along with the release of Bitpart V0.2, we are rolling out Bitpart University. It is now possible for anyone to get Bitpart from Epic's Fab marketplace, and learn how to bring game worlds to life with Bitpart characters through Bitpart University. Bitpart U is a set of guided tutorials with text and video content, walking developers of any level through all of the released features of Bitpart.
Along with the release of Bitpart V0.2, we are rolling out Bitpart University. It is now possible for anyone to get Bitpart from Epic's Fab marketplace, and learn how to bring game worlds to life with Bitpart characters through Bitpart University. Bitpart U is a set of guided tutorials with text and video content, walking developers of any level through all of the released features of Bitpart, including:
Archetypes & Smart Objects.
Authoring behaviors & dialogue with Coppola.
Generating content with optional AI assistance in Coppola.
Adding human or AI voiceovers to dialogue.
Creating new Actions & Smart Objects.
Adding Metahuman meshes to Bitpart characters.
Become a Bitpart pro. No Unreal experience necessary. Available here: https://lnkd.in/eX7NpF8d

Bitpart Devlog Highlights 07.28.2026
+ Coppola Desktop App
+ Streaming NPC Content in Unreal

Bitpart Devlog: 07.17.2026
+ Action animation blending.
+ Triggering Tasks w/ AI Director API.

Mostly Normal is an episodic microdrama created with Bitpart by a member of our community Naomi Laeuchli.

Looking for entertainment over the holiday weekend? Why not catch up with the dry humor of Mostly Normal, an episodic microdrama created with Bitpart by a member of our community Naomi Laeuchli. Mostly Normal, episode 2 is available now.

Introducing "Mostly Normal", an episodic micro-drama produced using Bitpart. Mostly Normal is a comedic drama, in the reality TV style of "The Office", but set in our Medieval town of Selkie. Written and produced by an accomplished and talented writer in our community, @Naomi Laeuchli, I love the dry absurdist humor.

3 minutes in Selkie. One shot. No camera cuts.
Selkie is an environment we are creating to share what it's like to play in a world populated with Bitpart.AI characters, powered by our AI engine, Director, and Planner.

In today’s world of LLMs, is there still a need for planners? I argue yes, maybe more now than ever.

Bitpart Devlog 06.02.2026
Interactive Player Dialogue.
Coppola authoring tool updates.
Bitpart University tutorials.
New Archetype.

Bitpart.AI V0.3 Beta integrates:
New archetypes (including Townsperson, Bar Patron).
Player dialogue with NPCs.
Deep integration with Unreal's Smart Objects, for props, furniture, idle spots, and workstations.
Metahumans & lip syncing.
Coppola authoring tools, with optional AI assistance from Claude.
Bitpart University tutorials.
Get Bitpart from Fab. Do the tutorials. Make great games.
https://www.bitpart.ai/sign-up

Along with the release of Bitpart V0.2, we are rolling out Bitpart University. It is now possible for anyone to get Bitpart from Epic's Fab marketplace, and learn how to bring game worlds to life with Bitpart characters through Bitpart University. Bitpart U is a set of guided tutorials with text and video content, walking developers of any level through all of the released features of Bitpart.

The Bitpart Medieval Archetypes pack includes five archetypes: a Barkeep, Bar Patron, Blacksmith, Farmer and Townsperson. Each archetype comes with actions and animations that, out of the box, enable them to perform their roles.

High level overview giving a peek at:
◆ Local AI with the Bitpart SDK.
◆ Archetypes.
◆ Prop interactions.
◆ Multi-agent interaction & conversation.
◆ Scaling up to larger worlds.
◆ Alpha on Epic's Fab. (Limited feature-set, and growing).

Our Blacksmith NPC for Unreal comes with actions and animations related to forging weapons in a blacksmith shop. Out of the box, this Archetype knows how to craft weapons and to greet customers to the shop.

Our Barkeep NPC for Unreal comes with actions and animations related to running a bar. Out of the box, this Archetype knows how to pour drinks, wipe down the bar and sweep the floors.

Our Farmer NPC for Unreal comes with The Bitpart Farmer comes with actions and animations related to tending a field. Out of the box, this Archetype knows how to plant and tend to crops.

The Bitpart SDK comes with our Base Archetype, which provides the basics used by all other Archetypes. This includes navigation, pick up, put down, hold, use, idles, and dialogue gestures.

Announcing the Bitpart SDK for Unreal 5. Add intelligence to any character model. Use our Unreal editor plugin to cast character roles and make objects interactive in a few clicks.

Multi-Agent planning in a western saloon. Read more on Substack.

An autonomous, proactive, interruptible Bartender. Read more on Substack.

Generating plans from a prompt with LLMs. Read more on Substack.

A customer and waitress interact in NPC Theater on Roblox.
3 minutes in Selkie. One shot. No camera cuts.
Selkie is an environment we are creating to share what it's like to play in a world populated with Bitpart.AI characters, powered by our AI engine, Director, and Planner.
3 minutes in Selkie. One shot. No camera cuts.
Selkie is an environment we are creating to share what it's like to play in a world populated with Bitpart.AI characters, powered by our AI engine, Director, and Planner.
We are inspired by games that deliver immersive, living, breathing worlds, like Rockstar's Red Dead Redemption series. RDR2 took over 8 years to develop, with a team of 2,000 people, and a dev budget north of $250M. That's out of reach for most studios.
Our team at Bitpart is tiny. While it is far from an apples-to-apples comparison between RDR and Selkie, Selkie is a demonstration of what developers can create in an hour or two with Bitpart. Creating a living world can typically take teams weeks, or months, and in some cases years. We are trying to level the playing field to empower studios of any size to create dynamic living environments, freeing developers to focus their time on other things like story, quests, and combat.
In Selkie, the player can wander freely, encountering NPCs everywhere, who are traveling from place to place, doing their jobs, browsing in shops, or relaxing at the tavern. You can overhear NPCs as you walk by, and interrupt any NPC to engage in interactive conversation. A world filled with autonomous beings, multi-agent behaviors, and ample opportunities for player agency is world players want to spend time in. I WANT TO GO THERE.
Something I loved about RDR was the opportunity to just follow one NPC over long periods of time, watching how they carry out their day. We want to replicate this experience. About two minutes into this video, we start following the cook as he heads out to fill a bucket at the town well, to add to his soup recipe when he returns.